There are many reasons to encourage creativity and a sense of fun among students, through your teaching.
Creativity breeds new ideas and perspectives; it drives innovation; it leads to solutions and problem-solving; it supports self-discovery and emotional understanding; and, in an age of generative artificial intelligence, it remains a uniquely human trait.
Making things fun and playful can be an effective way to enable creativity to flow. But what does that look like in a university teaching setting where some students may be unwilling to risk looking silly or letting go of inhibitions?
In this webinar, hear about how to break down barriers to creativity and play for better learning outcomes; simple strategies to introduce elements of creativity throughout curricula; how digital technology can support creative exploration and experimentation; and how games can be a powerful teaching tool.
Our panellists are:
- Simon Brownhill, senior lecturer in education at the University of Bristol
- Gary Burnett, professor of digital creativity at Loughborough University
- Kelly Edmunds, associate professor and deputy teaching director in the School of Biological Sciences at the University of East Anglia.
All our speakers are from Campus+ partner institutions. Campus+ is a unique opportunity to become a contributing partner to the resources, tools and advice published on Campus.
If you would like advice and insight from academics and university staff delivered direct to your inbox each week, sign up for the Campus newsletter.
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